Here is a test of a flexible P4 RGB LED 64x32 matrix screen.

My trusty "Conway's Life" program was used as the test culprit along with a variant of the

adafruits P3 matrix driver Library  (arduino/mega/etcetc)

ESP32 P3/P4 matrix driver Library

Its blisteringly fast on the ESP32 , the gif below has been slowed down BTW.

Its one of the recuring loops that can happen , " Repetition is the Mother of Skill"

ESP32  "Life is Life" Conways Life

/*
 * Conway's "Life", adapted for ESP32
 */

#include <Adafruit_GFX.h>   // Core graphics library
#include <P3RGB64x32MatrixPanel.h>

// constructor with default pin wiring
P3RGB64x32MatrixPanel matrix;
 
byte world[64][64][2];
long density = 20;
int polltime;

void setup() {
 matrix.begin();
 randomSeed(analogRead(0));
 randomscreen();
 }

void loop() {
 if (millis()-polltime >=50)  { displayoutput(); polltime=millis();};  
}

int neighbours(int x, int y) {
 return
         world[(x + 1)        % 64][  y                   ]        [0] +
         world[ x                          ][ (y + 1)        % 32] [0] +
         world[(x + 64 - 1) % 64][  y                   ]       [0] +
         world[ x                          ][ (y + 32 - 1) % 32] [0] +
         world[(x + 1)        % 64][ (y + 1)        % 32] [0] +
         world[(x + 64 - 1) % 64][ (y + 1)        % 32] [0] +
         world[(x + 64 - 1) % 64][ (y + 32 - 1) % 32] [0] +
         world[(x + 1) % 64       ][ (y + 32 - 1) % 32] [0];
}

void randomscreen() {
    for (int y = 0; y < 32; y++) {
    for (int x = 0; x < 64; x++) {
      if (random(100) < density) {world[x][y][0] = 1; }
      else                       {world[x][y][0] = 0;}
      world[x][x][1] = 0;
    }
  }
 }

void displayoutput(){
  for (int y = 0; y < 32; y++) {
    for (int x = 0; x < 64; x++) {
      // Default is for cell to stay the same
      world[x][y][1] = world[x][y][0];
      int count = neighbours(x, y);
      if (count == 3 && world[x][y][0] == 0)               { world[x][y][1] = 1;matrix.drawPixel(x, y, matrix.color444(0,255,0)); } //new cell
      if ((count < 2 || count > 3) && world[x][y][0] == 1) { world[x][y][1] = 0;matrix.drawPixel(x, y, matrix.color444(0,0,0)); } //cell dies
    }
  }
  // swap next generation into place
  for (int y = 0; y < 32; y++) {
    for (int x = 0; x < 64; x++) {
      world[x][y][0] = world[x][y][1];
    }
   }
  }

...and those interested in the colours.... its wrapped around my metal bin (it comes with magnetic feet stand-offs)

GroG

4 years 10 months ago

64 x 64 game of life with wireless and lovely display for a pittance...

Amazing !!!

Love your posts Sir Gareth !